331
■ INDEX
keyframes. See keyframes
rate of, 68, 289
size of, 193–194, 193–194
slipping, 181
snapping to, 158–159
in trimming, 178
frames per second (fps), 301
FreeDV requirements, 22–23
freeze frames, 246, 248–249, 248, 301
full resolution, 158
G
game shows, rhythm in, 170
gamma, 302
gamut, 302
gamut boundary, 302
gang sync, 302
gangs, 302
gates, 302
GBs (gigabytes), 302
Gee Three Stealth card, 32
general-purpose interfaces (GPIs), 302
General settings, 100, 100
generation, 302
Generic deck option, 233
genlock system, 302
geometric buttons, 251
gigabytes (GBs), 302
Go To (Cue) option, 62
Go To In button, 185
Go To Next Edit button, 115
Go To Out button, 185
Go To Previous Edit button, 115
GPIs (general-purpose interfaces), 302
grading, 302
Graphic Converter, 192
Graphic Documents option, 201
Graphic Export menu, 211
Graphic Files option, 201
Graphical User Interface (GUI), 83–87, 84
defined, 302
toolsets for, 87–92, 87–92
graphics
alpha channels for, 200–201, 201
color levels and color space for,
197–198
exporting, 208–212, 210
field dominance in, 199–200
field ordering in, 198–199, 198
frame size for, 193–194, 193–194
importing, 201–208, 202–205, 238
pixel aspect in, 195–197, 195–197
preparing, 192–193
still, 192
grayscale, 302
grayscale images, 200
green color with Vectorscope, 44
ground signal, 34
GUI (Graphical User Interface), 83–87, 84
defined, 302
toolsets for, 87–92, 87–92
GVG (Grass valley Group), 302
H
H phase, 303
hamburger menu, 93, 109, 302
hand tool, 251
handles
benefits of, 66
in capturing and logging, 28
defined, 302
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